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Computing

We are very lucky to have a large, purpose built and well equiped ICT suite, as you can see in the photographs above. All pupils have a timetabled ICT lesson each week, during which they are taught ICT and computing skills. In addition, each year group has a timetabled opportunity to use the suite for cross-curricular sessions, where pupils put their skills into practice.

The school is also wireless networked, so that our trolleys of laptops, iPads and tablets can be used in any teaching space - pupils typically do topic research, prepare reports, create artwork, etc, in their own classrooms. These wireless devices are also used by teachers as part of class rewards schemes, so that there are times when pupils can choose the laptops as part of their 'Golden Time' or on other occasions.

At the same time as we are teaching pupils about Internet safety and how to use and interpret the vast array of information that we nowadays take for granted, Internet access is strictly controlled and all communications are filtered through our broadband supplier, which provides a high standard of security and censorship. Parents and pupils are asked to sign the school's Internet Agreement and this is closely monitored and enforced, should that become necessary.

 


The National Curriculum for Computing document can be found in the Related Documents panel at left and is reproduced below


 

 Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

 

Attainment targets

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Schools are not required by law to teach the example content in [square brackets]. Computing – key stages 1 and 2

Subject content

Key stage 1

Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

Key stage 2

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

© Crown copyright 2013

Reference: DFE-00171-2013